![]() You basically just copped out of any meaningful input by saying that "this isn't another game." That's a pretty myopic outlook. I'm using other games as examples because I can see that people aren't getting or understanding the concept. So play pvp/wvw and be an active part of a group consisting of actual players. no, wouldn't say it's innovating, it's just an attempt to replace players with party of legal bots. Nothing you said somehow explained anything I wasn't already expecting it to be, so. Want to play with a squad without replacing players with npcs? Play in player squads. npcs take up player space which means you are literally replacing players with npcs. Unless those npcs spaces are the same spaces potential players can fill. Players are substituted for npcs, they have to be or you're literally saying every players needs to play with their own group of legal bots to fill the available spaces. Regardless of the reactions in this thread, I don't see this as the right direction for GW2. I'd be pretty disappointed if anet spent resources developing some henchman AI. Having NPCs fighting for you detracts from this type of gameplay. Yes, balancing would need to be there, and may require a bit of work, but with even basic marketing - the idea could really sell itself. Have large scale PVE warfare elements that are group driven where each player is a leader. Have RPG dungeon dive/forest adventure etc created on a larger scale yet be able to play solo if you want with henchmen.Ģ. The thrill would be exponentially greater than what is already there. ![]() You start getting warfare on a more immersive If 50 players are playing who are leading 5 each, you have a Battalion. Imagine if instead you have 20 players each leading a band of 5 characters (one main and the other player character henchmen). Yes there are roving bands of players in WVW, but they are unrealistically small. This would also cover a seriously lacking element in GW2. Not only would it be appealing to those among the CB fan base, it wouldĪlso pull people over who like to play classics like Baldur's Gate, etc. Lead units or a small band?" Instantly was reminded of GW1. "What is it that GW2 could have to pull players over to it from games with people who like to not only play an RPG character, but also To be fully authentic here - the idea randomly hit me while playing another game - Conqueror's Blade. Would be just absolutely amazing and would really expand the game, especially if it were in an official expansion.Īs the subject says - please incorporate henchmen into the game - specifically like was done during the later expansions in GW1.Įxample: If I have 5 different characters, I can choose when playing any of them (per usual) and also hire henchmen to go with on some journeys.īetter yet - be able to copy 4 of my characters over as henchmen to be used with my main character! ![]() I realize not all aspects of GW1 can be in GW2 (the mixed character classes were the BEST EVER!!!) however, there is a function that I'd like to preface this post by saying I've been an avid Guild Wars player, since 2004 beta of the original, all the way up through now with GW2. ![]() Presumably the rewards would reflect the number of actual players and not henchmen, so no unfair disadvantage there, and in those cases I don't see how implementing in those limited areas would impact anyone else. In that case, the henchmen replace the players, up to the maximum number of allowable participants per instance. I do like the idea in some of the instanced play, providing the opportunity to solo dungeons, fractals and personal stories. it will affect everyone who wants to participate. events will be trivialized resulting in players missing out on events, tagging and/or frustration from chasing them. however in addition to some of the other points, another logistical problem I see is that it would essentially mean that everything has the potential to die 5x faster, does it not? This is already a problem in much of the pve content, so with respect to 'not impacting those who don't want to use it'. With pets and the various summoning abilities and trinkets already working in various fashion, I don't imagine that the mechanics to implement could be that much different.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |